What we’re aiming to achieve:
A texture that can be tiled when put onto any 3D object. This is usually used in games, to save system resources and to look good.
– Photoshop (version 6 or above)
– training binario from iBO Freebies section
– Basic understanding of Photoshop work flow
What are seams?
Take a look at this example below:
Notice the left 3D ball is textured with a seam streak down the middle, while the right one does not. What we want to do is edit our texture so that no faulty edges are present when placed onto a 3D object. Surprisingly, the same concept applies to CSS style backgrounds for web design as well, but that will be another tutorial.